Shin Fujieda

Shin Fujieda

Sr. Software Development Engineer

AMD, Advanced Rendering Research Group (ARR)

Shin Fujieda is a researcher mainly for ray tracing and machin learning, and a software development engineer of a GPU global illumination renderer called Radeon ProRender, in the team of ARR at AMD.

Before joining AMD, he was leading several projects using machine learning solutions for image processing at IBM. Previously, he received Master’s and Bachelor’s degrees in engineering both from the University of Tokyo.

Experience

 
 
 
 
 
Sr. Software Development Engineer
August 2019 – Present Tokyo, Japan
Reaseach for Ray Tracing & Machine Learning.
Develop a GPU global illumination renderer called Radeon ProRender.
 
 
 
 
 
Data Scientist
IBM
April 2018 – July 2019 Tokyo, Japan
Created solutions for image processing tasks with machine learning techniques.

Projects

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AMD Radeon™ ProRender
AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.
AMD Radeon™ ProRender

Recent Publications

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(2023). Local Positional Encoding for Multi-Layer Perceptrons. In PG ‘23.

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(2023). Neural Intersection Function. In HPG ‘23.

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(2022). Progressive Material Caching. In SA ‘22.

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(2022). Stochastic Light Culling for Single Scattering in Participating Media. In EG 2022.

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(2020). Deep Adaptive Wavelet Network. In WACV 2022.

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